Games by BYAH
Small games about systems, emergence, and strange interactions.
We start with a small, deterministic rule and let it run. Everything else — the systems, the resources, the surprises — grows out of that one decision.
Currently in development
In Development
CA Idle
An idle game where the rules are the content.
CA Idle starts with a single cellular automaton rule and a blank grid. Cells live, die, and multiply on their own — and every resource you earn comes from watching that happen, not from clicking.
How we build
Simple rules. Emergent everything.
Every project starts as a small, legible system — a rule you could explain in a sentence. We build outward from there, adding cell types, resources, and interactions until the simple thing stops being predictable. That gap between the rule and the result is the whole point.