Games by BYAH

Small games about systems, emergence, and strange interactions.

We start with a small, deterministic rule and let it run. Everything else — the systems, the resources, the surprises — grows out of that one decision.

How we build

Simple rules. Emergent everything.

Every project starts as a small, legible system — a rule you could explain in a sentence. We build outward from there, adding cell types, resources, and interactions until the simple thing stops being predictable. That gap between the rule and the result is the whole point.

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